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Redneck rampage walkthrough j clucks
Redneck rampage walkthrough j clucks










  1. Redneck rampage walkthrough j clucks full#
  2. Redneck rampage walkthrough j clucks code#
  3. Redneck rampage walkthrough j clucks Offline#

  • You can use a switch from an angle that's slightly past 0 degrees (around a corner).
  • It looks like Duke's reach is greater when he's standing as opposed to crouched.
  • There's sometimes a second explosion from the same source if Duke dies to the first one?.
  • The boost from taking damage is relative to the amount of damage.
  • Seems you're sometimes protected from nearby explosions if you just crouch? This stops using the explosion for boosting though.
  • Are the requirements for using a switch through a wall at all related to those of shooting through walls (PC is in multiple sectors)?.
  • This can be done in E2R1 inside the long chute to get out on the first level. This push combined with natural movement should make clipping easier. You just collide with it and see which directions you can get it to push you back.
  • When there's a forcefield, it can potentially be used to help with clipping.
  • There's several clips that are presented as steroids-only in the red-stars guide that are NOT steroids-only, though perhaps that was meant as a guide for SS runs and ILs.
  • E2M1 force field shaft clips don't require steroids.
  • E1M1 strafe llp (?) through the fence surrounding the rooftop at the start.
  • To quickly skip the level transition, try holding ESC.
  • Another thing that might be happening is that the maximum speed is the same but you accelerate to it faster after shooting guns with recoil.
  • It could be this just changes your movement angle, but it's unclear how this can happen without also increasing the speed.
  • Using mouse analogue movement increases your cap speed during any kind of movement?.
  • If you have to pick up an item or use a switch in front of you then do a 180, the optimal thing is to start slowing down before you've reached the target already.
  • For this reason, you can't hit a wall to quickly get rid of a lot of momentum in a particular direction.
  • Redneck rampage walkthrough j clucks full#

  • For the same reason, it seems that the game either gives you the frame's full movement or nothing, and it doesn't place you right next to the object you're colliding with.
  • redneck rampage walkthrough j clucks

    This is evident when you release the movement keys, since as you roll down to a halt you can end up moving further towards the wall or corner. when you're running into a corner, it's still the same as before you hit it.

  • Your velocity vector doesn't get reset based on collisions, i.e.
  • Wait a few seconds, enough for the nuke sound to have finished presumably, and you should go to E1M4. Now the game isn't properly paused anymore. 1.5 like this at least: hit the nuke (you don't have to wait for the alien voice), immediately hit F1 then F2 (or any similar key) then ESC in rapid succession.
  • The level skip trick can be made consistent in v.
  • You can also use the RPG for a damage boost.
  • The freezethrower damage is reduced with every bounce?.
  • You can cause Pigcop Tanks to self-destruct by "using" them from behind.
  • Redneck rampage walkthrough j clucks code#

    GAME.CON has bits of code in it that it would be great if they could be explained, e.g.New/missing information for Duke 3D guide

    redneck rampage walkthrough j clucks

    Redneck rampage walkthrough j clucks Offline#

  • Offline = the package installed when you download the offline backup version from GOG ("setup_redneck_rampage_2.0.0.11" as of writing this).
  • Galaxy = the package installed through GOG Galaxy (version 26592640 from May 5th 2015 as of writing this).
  • RR = Redneck Rampage (the original game).
  • redneck rampage walkthrough j clucks

  • 17.4 Level-specific (but not category-specific) notes.
  • the Mini Battlelord / Understanding Enemy Collision Areas
  • 5.18 Train/Locomotive Sector Death Warp.
  • 5.14 Sectors with Sloped Floors/Ceilings.
  • 5.8 Overhang Fall Damage Push (Megaton Only).
  • 5.4 Landing Crouch Jump (also known as Jump/Duck/Jump).
  • 2 New/missing information for Duke 3D guide.
  • If you're not sure where to put something, you can bring it up on the discussion page (top left link) instead.

    redneck rampage walkthrough j clucks

    There is going to be false or speculative information in this guide for a long while. Specifically the Offline version has been used for most of it.Īny information that should be added later is demarked with XYZ. Also RR-specific topics have to be covered on this page eventually.Īll the testing is currently being done using the GOG release which packages RR, R66 and RA into one. How this will be done is by creating new sub-topics under every topic from the old guide, and gradually promoting them to be the main topic and deleting the old information, although at the same time, some new information may be discovered that applies to Duke 3D, which needs to end up in that guide. It has to be checked point by point to make sure it applies to RR as well. This information has mainly been copied over from the Duke Nukem 3D guide. It comes in different variety cost and shapes.Why are people wasting time reading this instead of working on their own projects? I guess the same reason this took this long to become a thing in the first place. Polygon Presenting NFT on Matic Blockchain.












    Redneck rampage walkthrough j clucks